March 28, 2023

The games and puzzle market size is set to gain traction owing to the increasing enrollment of children in primary education. Fortune Business InsightsTM has presented this information in its report titled “Games And Puzzle Market, 2023-2030”. Games and puzzles have grown in popularity over the years as they help to educate, entertain, and relieve users’ boredom.

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Fortune Business Insights™ lists out all the games and puzzle market companies that are presently striving to reduce the impact of the Covid-19 pandemic on the market:

  • Mattel Inc.
  • Ravensburger AG
  • Hasbro, Inc.
  • Ceaco Inc.
  • Buffalo Games

Report Coverage –

The report covers extensive information on the games and puzzle industry. The report additionally covers the driving and restraining factors of the industry additionally, including the cumulative COVID-19 impact on the market. Furthermore, the report covers data on the prominent players of the market adopting several growth strategies to continue as market leaders.

Drivers & Restraints –

Increasing Enrollment of Children in Primary Education to Boost Market Growth

The rising enrollment of children in primary school has resulted in increased utilization of the product for educational purposes, which is driving the market growth. For example, according to World Bank.Org data, global primary school enrollment is 89.41% in 2018. Furthermore, the growing popularity of using the product for bonding purposes at various types of gatherings such as youth meetings, camping, birthday parties, and others helps to generate traction.

However, the growing popularity of technological devices such as tablets, smartphones, computers, and laptops may impede the games and puzzle market growth.

Regional Insights –

The North American Market to Maintain its Dominance Throughout the Projected Period

The North American games and puzzle market share is expected to maintain its dominant position throughout the projected period of 2021-2028. The growing popularity of theme parks, which encourages people to buy products for gaming purposes or as a reward, is driving market growth.

Asia Pacific is expected to have a significant impact on the games and puzzles market as a result of the gradual reduction in youth unemployment, which has led to an increase in their spending on entertainment products.

Segmentation –

On the basis of licensing the games and puzzle industryis split into non-licensed and licensed. The non-licensed market is expected to be dominant due to the availability of a broader range of comparable products or games at reasonable prices. On the basis of type, the games and puzzle market is split, the market is split into puzzles and games. Games are expected to be the leading segment due to their appealing themes and designs, which provide a more immersive experience to users than puzzles, which help to increase their preference rate. On the distribution channel, the market is divided into brick & mortar stores and e-commerce. Brick and mortar stores are expected to be the most important market because they provide customers with a sense of security about the authenticity and quality of the product. Geographically, the market is classified into Europe, Asia Pacific, South America, North America, the Middle East & Africa.

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Games And Puzzle Market Size Highlights of the Report:

  • Market Penetration: Comprehensive information on the product portfolios of the top players in the Games And Puzzle market.
  • Product Development/Innovation: Detailed insights on the upcoming technologies, RandD activities, and product launches in the market
  • Competitive Assessment: In-depth assessment of the market strategies, geographic and business segments of the leading players in the market
  • Market Development: Comprehensive information about emerging markets. This report analyzes the market for various segments across geographies
  • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the Games And Puzzle market

The Global Games And Puzzle Market Research/Analysis Report Contains Answers to your following questions:

  • Which Manufacturing Technology is used for Games And Puzzle? What Developments Are Going On in That Technology? Which Trends Are Causing These Developments?
  • Who Are the Global Key Players in This Games And Puzzle Market? What are Their Company Profile, Their Product Information, and Contact Information?
  • What Was Global Market Status of Games And Puzzle Market? What Was Capacity, Production Value, Cost and PROFIT of Games And Puzzle Market?
  • What Is Current Market Status of Games And Puzzle Industry? What’s Market Competition in This Industry, Both Company, and Country Wise? What’s Market Analysis of Games And Puzzle Market Trends by Taking Applications and Types in Consideration?
  • What Are Projections of Global Games And Puzzle Industry Considering Capacity, Production and Production Value? What Will Be the Estimation of Cost and Profit? What Will Be Market Share, Supply and Consumption? What about Import and Export?
  • What Is Games And Puzzle Market Chain Analysis by Upstream Raw Materials and Downstream Industry?
  • What Is Economic Impact On Games And Puzzle Industry? What are Global Games And Puzzle Analysis Results? What Are Global Games And Puzzle Development Trends?
  • What Are Market Dynamics of Games And Puzzle Market? What Are Challenges and Opportunities?
  • What Should Be Entry Strategies, Countermeasures to Economic Impact, and Marketing Channels for Games And Puzzle Industry?

Competitive Landscape –

Key Players to Employ Organic Growth Initiatives to Expand Market Presence

Key players in the industry adopt organic growth strategies such as collaboration and new inventions, mergers & acquisitions to expand their market presence for further in the coming years. For instance, in May 2020, Card Against Humanity has announced the release of new puzzle games with a magical ending.

Industry Developments

January 2021: Siblings announced the launch of a jigsaw puzzle company centered on Black representation.

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