The Global Streaming Media Devices Market Size, which was 27.69 billion dollars in 2018, is expected to grow to 89.48 billion dollars by 2026, with a CAGR of 15.9%. North America’s Market size was valued at USD 12.74 billion in 2018.
The market for streaming media devices is anticipated to soar in the upcoming years due to the changing on-demand content ecosystem. With the help of these gadgets, online content can be streamed without the need to download it to the device. It offers enhanced and improved video quality, which is becoming more popular with users. Utilizing the same interface, these devices not only assist with streaming but also with organizing and accessing media libraries. Additionally, the market is expanding due to the audience’s growing interest in online media services and the use of streaming media devices by businesses as marketing tools. In addition, the market will expand as a result of factors like rising internet usage, the convergence of new technologies, and the rise in mobile users.
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Information about the report:
- Forecast Timeframe: 2019-2026
- The starting year is 2018
- Market Size in 2018 – USD 27.69 billion
- The market size in 2026 will be USD 89.48 billion
- CAGR – 15.9%
- Segments Included: according to deployment type, application, enterprise type, sector, and geographic region
The Streaming Media Devices Market is a large and growing sector that covers various aspects, such as market size, market share, market segment, and industry. The total amount of money that service providers make from offering their products to customers is referred to as the market size. Market share is the portion of the market that is controlled by a single provider or a collection of providers. The term market segment refers to the different categories of applications based on their functions, features, or target users. The term industry refers to the different sectors or domains that use applications for their business operations or activities.
Analyses of the worldwide Streaming Media Devices Market are conducted across regions, end-user industries, and material types. The study includes a thorough examination of segments and their sub-segments with the aid of tabular and graphic depictions. The segmentation can help investors and market participants create plans based on the report’s list of the segments with the highest revenue growth rates.
By Type Analysis,
The gaming console and media streamer segments of the market have been separated based on type. Streaming boxes and streaming sticks are the two additional subcategories of media streamers.
Because it has significantly more computational power than streaming devices, the gaming console market segment has the largest market share of all of these. This enables game designers to produce a distinctive and immersive gaming and entertainment experience for users. Half of US households, according to a Nielsen Holdings report, have at least one gaming console that they use to stream TV.
By Application Analysis,
The global market for streaming media devices has been segmented into audio, video, and other categories based on application.
Due to the increasing demand from viewers for live videos, streaming media devices are mostly used for video streaming. The market is expanding as a result of the increasing use of streaming media devices in a variety of industries, including healthcare, law, and education for broadcasting training. Additionally, these gadgets work with HD, HDR, and 4K televisions, giving users access to a variety of streaming services, including Hulu, Amazon Prime Video, Disney Plus, Netflix, and HBO.
By End-Use Analysis,
Based on the end-user, the market is segmented into commercial and residential.
Considering that live streaming gives companies a chance to engage with potential customers, the commercial segment is anticipated to grow at the fastest rate during the forecast period. Customers gain a personal connection to the brand and help businesses connect with them thanks to this. The process of product development and release is being demonstrated to their audience with its assistance. For instance, in the medical field, live streaming helps surgeons perform operations under the supervision of a remote team of medical professionals.
By Key Industry Analysis,
Roku, Inc. is concentrating on creating new streaming products and giving its customers support and ancillary services. The company’s primary focus is working with TV brands through its Roku TV licensing program and maintaining licensing connections with service providers.
List of Key Companies Profiled:
- Apple, Inc.
- Roku, Inc.
- Google LLC
- ASUSTeK Computer, Inc.
- D-Link Corporation
- HiMedia Technology Limited
The market is fragmented into North America, South America, Europe, the Middle East and Africa, and Asia Pacific.
Due to the fact that half of North American households have internet-connected televisions and other streaming devices, North America is anticipated to hold the largest share of the global market for streaming media devices among all other regions. The US has a significant number of companies that produce media devices. In addition, the region’s market is expanding as a result of the growing demand for online videos and the growing propensity of businesses for on-demand services.
The study report provides a thorough analysis of the “Streaming Media Devices Market” size globally, including regional and country-level market size analysis, CAGR estimation of market growth during the forecast period, revenue, key drivers, competitive background, and sales analysis of the payers. The paper also discusses the principal risks and challenges that will be encountered over the projected period. The market for Streaming Media Devices Market is divided into two categories: type and application. Players, stakeholders, and other participants in the global Streaming Media Devices Market industry will be able to gain the upper hand by using the study as a valuable resource.
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