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EA Calling Testers for Its Project Atlas Cloud Gaming Service

Electronic Arts declared Project Atlas in 20187 as “a vision for a cloud-native gaming future.” The goal is not only a game streaming service; however, EA plans to use cloud-based services to allow deeper and more customized video games, and “eventually create a world stuffed with user-generated content—dusting the lines between the discrete domains of video game engines and services.”

There was no indication at the time about when the mission may come to life; nevertheless, it’s getting there. Chief technology officer Ken Moss said in a new post that EA is gearing up for an “external trial for our players to experience video games streamed via EA’s cloud technology.”

The test is meant to dig into EA’s ability to ship “strong quality of service in cloud gaming” in real-world situations that will usually be less than ideal, throughout a variety of different genres with differing gameplay requirements. To accomplish that, the trial will embrace four video games—FIFA 19, Titanfall 2, Need for Speed Rivals and Unravel—with cross-play (on supported units) and cross-save enabled; cloud gaming testers will also have the ability to “engage with” gamers on Origin.

To take part in the Project Atlas test, a gamer can log into his EA account or enroll, then hit the “Community Playtesting” tab on the bottom of the sidebar menu. That will take them to a separate sign-in window, through which they can access current and upcoming playtest. A start time hasn’t been set.

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