Video game publisher Electronic Arts estimated full-year adjusted revenue above Wall Street predictions on Tuesday, driving on the broader surge in videogame sales as people shelter at home because of the COVID-19 pandemic.
Videogame sales in the U.S. have surged in the last two months as the virus shut down the nation and compelled tens of millions inside their homes, with sales in March striking their highest in over a decade.
Analysts expect the extended stay-at-home orders to further enhance sales and user engagement for videogames throughout all platforms.
EA, like competitors Activision Blizzard and Take-Two Interactive Software, has a history of guiding conservatively at the beginning of the year.
Revenue from live providers in the quarter had been $832 million, up nearly 17% from a year ago, the company stated.
EA earns a bigger chunk of its sales from its reside platforms, which include in-game purchases and EA Access, a subscription-based online service, amongst other items.
EA’s widespread brands, including its holiday launch Star Wars Jedi: Fallen Order that has over 10 million gamers thus far, competes with other big-budget titles from rivals Activision Blizzard and Take-Two Interactive.
The corporate estimated full-year adjusted income of $5.55 billion, beating analysts’ average estimate of $5.37 billion.