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VR Helped To Make The Lion King

Disney’s latest live-action remake appears a lot just like the 2016 adaptation of The Jungle Book–and even has the same director in Jon Favreau–the new Lion King was crafted very differently.

Through a press conference to promote the film, Favreau revealed that his take on Jungle Book owed lots of its method and magnificence to James Cameron’s 2009 movie Avatar. “In Jungle Guide, we had been using the same motion capture technology for performers and cameras as had been developed ten years prior for Avatar,” he defined. For The Lion King, although, the technology used to make the CGI-film took a significant jump forward. Mainly, advances in virtual reality allowed him to create an interactive model of the film’s setting.

“In the direction of the end of [Jungle Book], there was a whole slew of consumer-facing VR products that had been hitting the scene. And we began experimenting with it at the finish of Jungle Book and realized that we might construct this cooling system of filmmaking using game engine technology and this new VR technology,” he defined.

The engine in question is Unity, which can be used in the growth of several games, from Hearthstone to Cuphead to Rick and Morty: Virtual Rick-ality. When it came to The Lion King, the engine and VR technology allowed Favreau to create a virtual Pridelands that both his cast and crew might fully explore.

More than allowing his cast to experience the setting they’d be acting in, though, the virtual Pridelands helped Favreau and his team decide how best to film the movie. Describing this system as a type of “multiplayer VR filmmaking game,” the director noted how it allowed these on the crew without intensive visual effects backgrounds to view the set as if it had been a physical location.

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